


And on PSVR2 it will be 90fps native or 120fps reprojected. VR games run at much higher framerates than what most people are used to. (*: Yet another reason why flat trailers of VR games fall short compared to playing the games. I am so excited to hear the impressions of something like Horizon and GT7 from those of you who are completely new to VR. Everything will feel more real when it’s you that is in the game and you can see the proper sizes and distances which never comes across on a flat display. But in most cases you should not notice and besides, the “VR effect(tm)” will make you forget all about that. It’s impossible to see the pixel structure from normal viewing distance on a TV but in the headset it might be possible to see a hint of it if you really look for it. Having the lenses very close to your eyes will offset some of that high resolution though. What the resolution will be will vary from game to game but expect something like 1080p, possibly lower. The social screen (your tv) does not have this option so everything will have to run without the benefit of high resolution in the fovea portion.


Resolution: The headset can do dynamic eyetracked foveated rendering thus making parts of the image run at native res or higher than native res while everything else is at a lower resolution. Possibly to simplify things, everything will be 30fps on the tv. I would expect everything to be shown at either 30fps (90fps native games) or 60fps (60fps-120fps reprojected) on the TV. The social screen will run at a lower framerate and a lower resolution than what you will get in the headset.(*)įramerate: Games will either run at 60fps reprojected to 120fps (which might be shown as 120fps on the social screen), 90fps native or, which no TV screen can do, or 120fps native.
